![]() ![]() Note: Camera creation happens once you click into the Viewport. From here you can "Create" a camera at the Origin or "Align" it accordingly. The availability to use the Move and Rotate tools remain the same inside of 3ds Max for the camera.Instructions on creating a Macro Button can be found on the ScriptSpot webpage link above. If the previous steps do not resolve the crashing or freezing while rendering with V-Ray renderer, do the following: Perform a Clean Uninstall of 3ds Max. Check for Improper program or plug-in installation. A "Quick VRay Physical Camera" dialog window will appear. Check for issues with Visual C++ components See this article: How to remove and reinstall the Microsoft Visual C++ Runtime Libraries. Drag and drop the file into the 3ds Max Viewport.Unzip the file and place it in your C:\Program Files\Autodesk\3ds Max 2018\scripts folder (or any preferred folder).Download the attachment "quickvraycamera.rar".Go to the ScriptSpot webpage for the Quick Vray Camera for 3dsMax2016 and Vray 3.xx.This is a pre-created MAXScript tool for public use in newer versions of 3ds Max, so that a physical interface can be accessed for the VRayPhysicalCamera.METHOD #2: Using the "Quick V-Ray Camera" Tool In addition, this can be confirmed in the MAXScript Listener via the blue text providing the camera's creation coordinates. A VRayPhysicalCamera should be created at the Origin (0,0,0) the next time you click into the Viewport.In the Listener, paste the following text: vra圜reateVRayPhysicalCamera().Go to the Scripting > MAXScript Listener.METHOD #1: Using MAXScript in the MAXScript Listener Both involve using MAXScript or a pre-created MAXScript tool. Solution: There are several ways to create a VRayPhysicalCamera in newer versions of 3ds Max. ![]()
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